I most certainly do as I'm collecting them. For sharing my games with other (retro) gaming heads, I decided to turn all of the 894 boxes* filing up my NerdWall™ into shiny 3D!
All boxes can be zoomed and rotated and some can even be looked at from top and bottom angles. Also, double click/tap a box with a gatefold cover to pop it up.
The site is a one-man show and done in my spare time. I do try to keep it as up-to-date as possible but sometimes, well, life happens and the time from picking up a new box until it's available in 3D with all bells and whistles does vary quite a bit. I'm trying to keep you all posted via the blog though.
Anyway, I better stop babbeling and let you jump right in. Use the search in the top right corner or start with one of the games listed below.
Enjoy,
Benjamin
* Well, lots of boxes and some not so boxy ones
Rotate: drag with left mouse button or with one finger
Pan: drag with right mouse button or with two fingers
Zoom: mouse wheel or pinch
Open/close gatefold: double click or double tap
There have been a couple of print and online articles about BigBoxCollection.com over the past years. Click the covers above or links below for diving into bits and interviews. Enjoy :-)
There are 894 games available in 3D on this site and piling them all up would result in a stack 32.06m high and with a volume of 1.4m³. When adding up all sides there's 99.29m² of boxart, not counting the 71 gatefolds available to explore on this site. Further, there's a total of 836 photos showing the games' contents.
With the disks, CDs and whatnot of 866 boxes indexed, there's a total of 1,821 media. Here's a breakdown
In regard of fidelity, 528 out of the 894 boxes have all six sides scanned. I'm working on adding more but this comes down to finding the time needed for scanning and editing. There's also 71 boxes with a gatefold cover that can be flipped open by double-clicking the box. Also, 128 boxes do have specific textures for their reflectiveness. It's a subtl effect but IMHO worth all the work, just look at Morrowind or Beneath a Steel Sky.
Since the site's redesign on Nov 24 2023, the boxes have been viewed 296,493 times. That's a whooping 30 games per hour.
After launching bigboxcollection.com back in June 2015, I have been in touch with like-minded folks willing to spent some time creating their own 3D Big Box Collections with either re-using or building upon my code and starting from scratch with their own vision. Either way, it's fun to exchange ideas with each other on how to improve our projects and to keep one another motivated in your quest to bring dustly ol' cardboard boxes to life.
Here's an overview over other 3D Box projects. Go, check them out:
A 207 megapixel panorama of the shelf behind me taken in October 2021. There's no real order to the games on the shelf, except grouping some series. Why? It keeps browsing fun, even for me when looking for a specific box. Further, bigger boxes (e.g. US releases) are in the top, while the standardized Euroboxes fit in perfectly in the lower rows. The wall is 3.6m x 2.28m x 0.2m (bottom row 0.4m) and — you've guessed it — it's all IKEA (Bestå)
Fantastic article in RetroGamer magazine load 267: The Making of Wizardry: Proving Grounds of the Mad Overlord.
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Here's a list of all the boxes from 2024 that I have not yet come around to scan and upload.
2024 had been a busy year and started off with a bang and it does show in the growth statistic of my collection. Please mind, for 2024, only boxes that have been 3Dified and thus uploaded to BigBoxCollection.com are counted. This year, I haven't managed to upload all the boxes that I've physically added, so the real number is even higher.
The Media info got an update and does now list additional content in form of books, comics or strategy guides too. Up until now, these were only visible via the content photos.
Over at BlueSky, OriginalVideoGameArt.com commented on a post sharing the artist responsible for the Fade to Black box.
Adding who's done what box art had been on my ToDo list for ages and guess what, that comment made me sit down and implement this feature.
If added to the database, there's a new "Box art" info; searching for an artist is also possible, either bei entering a name or by clicking on a listed "Box art" info.
As of now, there's box art info for 125 boxes and 40+ artists listed
Enjoy!
Update! There's now 276 boxes and 130+ artist listed
In 2024...
Here's how the collection has build up:
2024 | +121 |
2023 | +56 |
2022 | +54 |
2021 | +57 |
2020 | +31 |
2019 | +29 |
2018 | +22 |
2017 | +54 |
2016 | +130 |
2015 | +108 |
2014 | +59 |
2013 | +51 |
2012 | +35 |
2011 | +3 |
2010 | |
2009 | |
2008 | +2 |
2007 | |
2006 | |
2005 | |
2004 | +3 |
2003 | +5 |
2002 | +3 |
2001 | |
2000 | +7 |
1999 | +10 |
1998 | +13 |
1997 | +10 |
1996 | +6 |
1995 | +4 |
1994 | +2 |
1993 | |
1992 | +6 |
1991 | +2 |
1990 | +7 |
1989 | +4 |
Finding a big box game under the christmas tree is rather rare these days, so here's a quick update with a bunch of DOS, Windows and C64 games for you all to dig through.
Happy holidays, everyone!
Having fun re-installing game clients — and bundling them into Playnite — I've downloaded POD and gave it a spin.
Not as fast as I remembered, but still as dirty looking :-)
With the new PC setup complete, it's time to boot up a game. Usually, I'm going for a round of Doom, but while configuring GOG Galaxy, I've spotted another gem: Bleifuß aka Screamer!
Only had a quick race, but it's all (still) there: the wobbly GFX, the high voltage sound and insane arcade handling. Love it.
Just found out that all the Expy sports games are on Nintendo Switch as "The Epyx Games Sports Collection". Love it!
Reworked the landing page of bigboxcollection.com; it's more colorful now & also matches the 3D box pages in style. Further, the 207 megapixel photo of my shelf is now accessible via the menu.
Reworking the landing page and here's a preview of a stupid but fun little thingy soon to be unleashed:
Here's an old render of my collection grabbed during the early days of bigboxcollection.com. According to Google Photos, it's from September 2015, which means 270ish boxes and thus ~1/3 of my current collection.
Still like its look, so I guess I'm gonna re-implement this "shelf view" feature soon.
Diablo, the first 3D box to have reached 7,000 views since the redesign of went live last November.
The Doom Shareware box just had 6,666 views :-]
"Tetris Forever" is out and it's fantastic!
That said, let's quote Alexey Pajitnov:
Play Tetris, my Friends!
Couldn't resist, was on sale.
Today, some more boxed games arrived.
Picked up some C64 games yesterday.
Adding specular maps is work, but I'm still amazed how much they do actually add to the overall feel
In my second life as C64 graphician jmin I'm pixeling all kind of things for fun. Yesterday, I've submitted a pic for the currently running C64GFX.com Game Loading Screen Compo 2024 which celebrates the visuals shown while a game is loading. Rules are pretty loose, so game wise, everything goes.
The first thing that popped into my head was doing a MDK pic, and guess what, IMHO it turned out pretty neat, so here it is:
For those interested, the C64 file can be downloaded over at CSDb and you'll find some background info on jmin.at.
This one has been on my list for way to long. I fondly remember how my friends and I laughed our asses off playing Caveman Ugh-Lympics on the humble breadbin. Nothing beats a round of fire-making, smacking your oponent on the head when he's dying of laughter. Zoink!
In each issue of RetroGamer Magazine there's a small feature dubbed "Collector's Corner" where retro gamers are sharing their treasures. In issue 247 it's my turn sharing some thought and photos of my physical and digital collections.
Here's a .pdf of the full article
And here's the full interview I had for this bit:
What drew you to collecting big box PC games and how many do you currently own?
My big box collection started back in the late 80s when I bought a copy of "Castle Master" for C64. It was my first game
packaged in a cardboard box and it felt magical compared to the budget Mastertronic cassette cases that I usually
picked up. I've kept all the games that I've bought and over the years, especially after moving on to DOS/Win95, my collection
grew naturally. We were spoiled back then with all the manuals, maps, and other extras that were thrown into these big boxes.
No other platform matched this level of goodies that made the games spill into the real world during the 90s.
Sadly, big boxes started to disappear from the stores and DVD cases, as well as digital downloads, became the norm. I put my collection
in storage in the summer of 2000. In 2012, my love for boxed games was rekindled thanks to the physical release of "C64anabalt"
for C64. I started combing through classifieds and eBay, tracking down more and more big box games that I've always wanted to play but
never gotten my hands on. Long story short, here I am with a shelf of around 700 boxed games for various computer systems released between 1982 to 2021.
Do you find storage to be an issue with so many games?
Over the years, I had to extend and reorganize my shelf to make it all work. A couple of years ago, I even
sold around 70 boxes to free up space. Additionally, I had to remove my books and Wii games from the shelf.
The books were put in storage boxes, and the Wii games were shrunk down by removing the DVD cases.
These days, my so-called NerdWall™ is all about big box games.
You've a large selection of Wii games, what is it you like about the system?
The Nintendo Wii was a true revolution for me. It ditched the standard dual-stick controller that other consoles used (which as a PC gamer, I never really got comfortable with) and introduced a split-up Wiimote/Nunchuck-combo with pointer controls instead. This allowed for a more comfortable and very precise way of playing. Additionally, motion controls are fun, but it's important to realize that small flicks are more than enough in most games. Jumping around like a monkey, as often argued, was never really necessary. All of this, along with a ton of weird, almost anti-triple-A games that were published on Wii, made me smile whenever I turned it on no matter if I was slashing through enemies in No More Heroes, gliding through the dark blue in Endless Ocean or solving puzzles with Zack & Wiki. Oh, and let's not forget the perfect port of RE4.
Why do you think the Wii is starting to become popular with collectors?
I don't know, the Wii got a lot of hate during its time and was skipped and belittled by many gamers, developers, as well
as the press. I really hoped that the Wii U and its backwards compatibility would boost interest in Wii games, but we
all know how that story ended. It's fun to go back for those who enjoyed it back in the day, but hard for everybody else.
Why have you chosen to go digital for your Switch collection?
As a PC gamer who likes to try out all sorts of games, I am constantly jumping between games. Having all of your games
installed and ready to be played without fumbling around with cases and tiny cartridges is something I don't want to miss.
Tell us how the Big Box Collection came about?
I use a Google spreadsheet to track my game collection, but I also wanted something visual that would allow me to compare
covers/editions more easily. With that in mind, I started by photographing and then scanning my boxes. As the
number of photo albums grew, the idea of presenting them on a website emerged, and after some prototyping, displaying my
boxes as 3D models was the way to go. It's rather gimmicky, but fun, and sharing my collection with everyone is now just a
single click away.
How long does it take to scan the games featured and where do you keep them?
I do own all the games listed on BigBoxCollection.com; they're sitting neat and tidy on a big IKEA shelf right behind me. There are only
a couple of small tasks needed for creating a virtual version: scanning the box, editing the scans, and adding the game's details to my database.
The problem is that my spare time is rather limited these days, and side projects like the upcoming BigBoxBook.com eat up more hours than
anticipated, so there are always a pile of not-yet scanned/uploaded boxes on my desk.
What advice would you give to anyone else wanting to collect Wii and PC games?
Here's my approach: 1) Patience is key. 2) Set yourself a budget per title and/or month. 3) Take a break from time to time.
Also, share your collection with other retrogamers, e.g., in the fantastic Big Box PC Game Collectors group on Facebook.
I'm a nerd living in Vienna, Austria and host of this site. You can get in touch with me via benjamin@bigboxcollection.com.
It all started back in 1988 on the humble C64 before moving on to DOS/Win with GameBoy, SNES, and N64 on the side, so to speak. I'm not only a gameer but also a collector, although I didn't set out to be one; I just kept all the games that I've bought over the years. Well, until 2005ish at least. That's when big box games got replaced with first smaller boxes and then later DVD cases until Steam and gog.com came around and we all went digital on PC.
However, back in 2012, I stumbled upon a new release for Commodore 64 called C64anabalt, and guess what?
It's a physical release! In a box! A (very) small one, but a box!
With finding C64anabalt, my love for boxed games was reigneted, and I began to track down all the games I had only owned as budget release, as well as all the classics that I had always wanted to play but never had the chance to. Classifieds and eBay offered almost everything for a few bucks, and soon enough, I had more games than I could keep track of.
To share my growing collection online with other retro gamers, I started taking photos of my games. Although it worked, managing multiple photo albums and a private spreadsheet with all the data became quite cumbersome and far from ideal. I realized that combining both elements was the way to go — building upon my spreadsheet and creating a website that would showcase a virtual copy of my NerdWall™.
In 2015, I launched BigBoxCollection.com. Here, I host 3D models textured with high-resolution scans of my boxes, allowing visitors to click through and explore. The site has changed over the years staring with a more dark and gritty look before restarting with a clean one in May 2016. In 2023, I thought I'd add a dark theme but instead of just tweaking the CSS files, I've reimplemented the whole site, reworked mouse & touch controls and added features that I've always wanted to have but never found the time for like panning the 3D boxes as well as visualizing gatefolds.
This privacy statement is for bigboxcollection.com, a site run by me, Benjamin Wimmer, and according to General Data Protection Regulation (GDPR), I have a duty to protect your personal data. In this statement, I outline which data is reached during the use of bigboxcollection.com, how it is collected, and also what I use this data for.
Your data are collected by the following data processing operations.
Each time you access the website, the visit is recorded in a log file (server logs) for a period of 190 days with the following log data:
This data is used for system security verification, error analysis and for statistical purposess.
bigboxcollection.com counts how often a 3D box is viewed, from where the 3D box was accessed from and also tries to map those views to sessions. For this, the following data is processed:
For mapping views to sessions, an anonymizised fingerprint is generated using a combination of the IP address and the user agent data. The fingerprint is generated using a one-way hash function with the given user data and other, internal data as input values. The provided input will always result in the same fixed length set of characters but it is impossible to determine what the original input was because the encryption algorithm only goes one way.
Adding other, internal data that's only known to bigboxcollection.com to the set of input data is done for forcing the result set's uniqueness, increasing its complexity and thus hightening the level of anonymization.
The fingerprint is used to clear the "Games, that have just been looked up"-panel on the starting page from the boxes that have been looked up during your current session and thus only show boxes from other sessions. Further, it is used to help spam detection.
The 3D box viewed, the provided referrer and the generated fingerprint are stored and used for internal statistics as well as for generating content for bigboxcollection.com, e.g. how often a box has been viewed so far and for generating the "Games, that have just been looked up"-panel.
bigboxcollection.com does not use any cookies.
To ensure the availability and reliability of bigboxcollection.com, I utilize the services of an external web hosting provider. This hosting provider securely stores and processes data associated with your interactions on the site. While I maintain responsibility for the data collected, certain technical aspects of data storage and server management are outsourced to the hosting provider. I have chosen a reputable hosting service committed to data security and privacy, and contractual agreements are in place to ensure compliance with relevant data protection laws.
Other than that, there is no transfer of your data to any other third parties.
To ensure the secure transmission of data between your device and bigboxcollection.com, I utilize SSL technology. SSL is a cryptographic protocol that provides a secure connection by encrypting the data exchanged between your web browser and bigboxcollection.com. This encryption safeguards your personal information, such as IP addresses and user agents, during the transmission process, enhancing the overall security of your interactions with our website.
By using SSL, I aim to protect your data from unauthorized access and ensure that your online experience on bigboxcollection.com is conducted in a secure environment.
You have the right to information about data concerning yourself, as well as the right to have data rectified or deleted. You have a right to restrict or to object to data processing, as well as the right to transfer data.
If you consider that your rights are not being complied with or are not being ad-equately complied with, you have the possibility to lodge a complaint with the Data Protection Authority.
Benjamin Wimmer, Vienna, Austra
benjamin@bigboxcollection.com
Benjamin Wimmer
Vienna, Austria
benjamin@bigboxcollection.com