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Title screen
7000 views
Diablo, the first 3D box to have reached 7,000 views since the redesign of went live last November.
The Doom Shareware box just had 6,666 views :-]
Hi-res Hell
Blizzard added the original Diablo to battle.net the other day and with this, why not take a quick look at how to run the game.
Sure, it's been on gog.com for quite a while now, and sure, this version does support higher resolutions that the game would be rendered in, but how about making good use of those additional pixels?
In comes DevilutionX, a open source port of the game, that "strives to make it simple to run the game while providing engine improvements, bugfixes, and some optional quality of life features". Well, yes please!
Family photo
#Diablo?
Yes, please 😈
#Diablo2Resurrected @Diablo
Family photo
Updated family photo of my Diablo boxes 😈
Will take some time till the newly added ones are available on this site, especially the US versions of Diablo and Hellfire; they're just a tad to big for my scanner :-]
Books: Game Breaker Solutions Vol.1
I'm not really a fan of using strategy guides and walkthroughs although I have of course consulted them over the years, but I do enjoy browsing through them a lot.
Yesterday, a buddy of mine handed me the Game Breaker Solutions Vol.1 pictured below. The book covers nine games in the genres of Action and Strategy on two platforms — PC and PSX which is kind of weird — and comes with tons of tables, stats, maps and even short story details:
- Diablo
- MDK
- Resident Evil DC
- Oddworld: Abe's Oddysee
- Command & Conquer
- Command & Conquer II: Red Alert
- WarCraft II: Tides of Darkness
- Warhammer: Shadow of the Horned Rat
- Z
While browsing through the book, it does become apparent how drastically the genre of play guides have changed over the the last two decades: for Diablo, the look-up tables for the various stats the game's item generator is built upon are pretty neat, while the step-by-step description of how to beat a jump'n run stroll like Oddworld referencing hand-drawn maps feels archaic. Regarding C&C, Z and WarCraft II, those could be written a day ago main strategies for the single maps isn't something that would be done differently today , however, a guide for MDK? Really? All the mechanics are explained in game, all maps are straightforward, combat is straightforward, "puzzles" are straightforward too, well, in short, the game is a perfect example of what a game should play and feel like and sure, a guide to all its easter eggs is handy but if you'd need a guide to play through it, we're in trouble.