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2026-09-08 In the Press: "GOG Preservation Program brings the big box nostalgia" As part of our collaboration of bringing 3D boxes to GOG.com we've had an interview about collecting games and how big box games fit into today's digital world.
And here's the full interview:
When you browse your shelf, you discover games through artwork, size, placement, and even chance encounters. Modern storefronts rely on search bars and recommendation algorithms. What do you think digital stores still haven't managed to recreate from the experience of browsing a physical collection?
I'm not sure if they're comparable, starting with the sheer amount of new games released every day and - something that's often forgotten - games not being removed from the store after a couple of months like it happened back in the day. The current summer sale claims to have "8000+ deals up to 95%" and thus having a search bar and filters is a must. Further, I'd say we still got "boxes" in digital stores, they've just evolved into interactive cards providing us art, screenshots, gameplay videos and whatnot and that not shown as a box is just good UX.
As for browsing my own physical shelf and comparing it with my collection on GOG or other stores, well, there's a lot of potential to individualize the latter to everyone's own liking. If there's a manual, let me make dog ears and remarks, same with digital notes that I've written down and have it right there on the launcher screen. Also, show me my save games in an enriched way; don't make me save .txt files in a folder, let me do that right there in GALAXY on the game's page. Let me "own" those pages too.
Big boxes often came with manuals, maps, letters, and other physical extras that created anticipation before you even installed the game. Do you think there are any modern approaches — digital manuals, bonus content, galleries, soundtracks — that come close to recreating that ritual?
There's two ways of viewing the heyday of big boxes with all their trinkets: the nostalgic one is that it was all done to make the game spill over into reality; you had a map of strange new lands waiting to be discovered ready to be referenced later on, your book of spells promising unlimited power and other artifacts that somehow traveled dimensions and truth be told, for some games - especially CRPGs and Infocom adventures - that was and still is the mindset I'm living in. However, a more pragmatic view is that it just wasn't possible to have those manuals and maps easily accessible in-game and let's not forget that we often chat about games from the pre-internet eara. The more advanced games became, fewer extras were needed and thus the boxes began to shrink too. So, what about modern approaches? While big studios are just pushing merchandise and DLC as "Collector's editions" in boxes that don't even include the game on disc, indie studios manage to create a more cohesive bundle and thus putting the spotlight not only on the game but also on the various artists involved and most of that is in digital form with a physical release later-on. What I'd love to see is having this incorporated in my digital collection at the various store fronts. Not hidden away in a submenu where I'd get a download but having it right there on the game page. When we'd look at a big box as a portal into a game world, let's treat the game page in a similar fashion. Also, we gamers are a highly diverse group. Me, I don't care about all the PR fuss once I got into a game, but others might wanna stay up-to-date and thus want to see the developer's channel right next to the launch button, so let's have it customizable. Oh, and stop recreating virtual game rooms as some game collections have tried to sell us in the past. It's neat for a second, but IMHO good UX should win.
If you could collaborate with a publisher and recreate one classic big box release exactly as it originally appeared, including every insert, manual, and little extra, which game would you choose, and why?
A box I'd love to have every PC gamer on their shelf would be the id Antology. It's a beast of a box with excellent extras and let's face it, it's filled with games that revolutionized PC games on multiple occasions. Do I wanna have Microsoft — yeah, that one's still weird to me: id software getting bought by ZeniMax who then got bought by MS — team up with LRG recreating that box in a limited series? Absolutely not! The box should just appear once you install a game on your new system.
Oh, on second thought, let's bring back folio packaging - check out One on One - instead of boring DVD cases or oversized collector's editions.
You've scanned and handled hundreds of boxes. Have you ever discovered something unexpected, like a handwritten note, unusual packaging variation, or forgotten detail?
I love seeing when the publisher messed up somewhere along the way, e.g. World of Aden: Thunderscape has only four screenshots on the back but they still managed to add one twice or Spiffy the dog showing up on some Monkey Island boxes. Some addendums are fun too and the one in SimCity made me laugh out loud when I stumbled upon it. As for handwritten notes and other tidbits previous owners left behind in used boxes that I picked up, it's always good to see that the games were played.
If you imagine somebody collecting modern PC games 30 years from now, what do you think they'll preserve from our era?
I started out with a humble C64 back in the late 80s and am an active member of the so-called demoscene, a community that's not only into preservation but also into creating new soft- and hardware productions, even creating new commercial games for the Commodore 64. Modern gamers might not know this, but the demoscene has been added in multiple countries to the national UNESCO list of intangible cultural heritage including Poland, the home of GOG. What I'm trying to say is, that we're right in the middle of a transition to have computer games being an integral part of our collective culture and there's no way around it anymore to not have it preserved, studied and made available as accessible as possible. I'm not sure what modern games will end up on a "all time greats"-lists written in 2056 but I'm sure we'll find all decades of gaming represented. What we definitely need are heroes to step forward and take good care of our games. Christopher Nolan stepped up to have Kubrick's 2001 unrestored and thus preserved for us to experience it as envisioned and I'm sure there are gonna be heroes doing the same for games. Stephen Kick comes to mind, who set out to bring back classics and Nightdive Studios does succeed in proving with every release on how to dust a game off properly and make it available on whatever platform we're using today. It's a continuous endeavour and I hope our imaginative future collector doesn't have to limit his set of games due to technical restrictions but is able to choose freely whatever games fit his taste.
Many players today discover older games digitally first and only later become interested in their physical history. Have you noticed digital re-releases helping people appreciate the original boxes and editions behind those games?
Yes, whenever a remaster or a new installment of a long running series is announced or released, my logfiles reflect that as those games are googled up by fans. A lot of folks are checking out old GTA boxes these days. While my site isn't too great about meta data like genre and what game was inspired by what, I do see that honouring a game's influences is getting more widespread and when going down that rabbit hole for a new release, you definitely end up looking at games from the past and their physical releases. What I've also seen is that gamers today are more open to check out old games and one of the reasons is that game preservation has kicked in for some time now. Games like Heroes of Might and Magic 3 are a big hit today thanks to having them around on modern storefronts and their presentation being somewhat "retro-future pixel art"-ish and I'm sure some set out to grab a copy of the original releases to add a physical artefact to their shelf. For those who don't have the money or space, I do hope that all the material available back in the day would be added to the digital release in some form or another. Further, why not enhance them by adding context? In the past year, I started researching the artists behind the various box covers and guess what, I'd love to see publishers re-releasing or remastering old games dive into that and adding additional photos, concept art and background information.
BigBoxCollection has grown from a personal catalog into a remarkable archive of game packaging and design. When you imagine the project ten years from now, what would you most like it to become?
To me, it's still just a virtual representation of my shelf allowing me to check what's there when out hunting for boxes to add, and I'm my own target audience so to speak, but thanks, having it seen as a valuable archive means a lot. I've run out of space some time ago which means I do have to downsize a bit but at the same time, I'm always open to add not so big boxes and thus you're going to see some more C64 titles soon. I'm often asked if the site could be opened up to other collectors uploading their boxes but I feel like that's beside its point. Turning it into becoming the resource for big box games isn't really feasible and, let's be honest, that's not helping anyone really. What I do like it to be is a source of inspiration and I'm happy being a footnote in other projects' release statements, like what we've triggered here.
I've celebrated its 10th anniversary in 2025 and I don't see me getting it off the net anytime soon. While the games featured won't change that dramatically, I do hope to find time fleshing out the content provided. Last year, I focussed on researching box cover artists and I got a lot of positive feedback in that regard. What I want to try next is weaving in more meta data and feeding all of that into other existing networks like the Virtual International Authority File and get the groundwork done for future generations to dig into gaming history.
2026-09-08 BigBoxCollection × Good Old Games It's always fun when something goes full circle.
Back in 2015, the first iteration of bigboxcollection.com went online with its main page showing all of my boxes sitting on a virtual shelf, something that gog.com had — and still kinda has today — too for presenting you the games that you've bought there.
What I couldn't wrap my head around though was, that GOG never included the box art in a bigger, more prominent way or as an extra. Manuals and maps got scanned, soundtracks added and even desktop wallpaper can be found in various resolutions in the Extras tab, but a closer look at the box? Sadly no.
Well, guess what. That changed today!
A couple of months ago, GOG got in touch with me about my 3D boxes and we've joined forces to make them spill over from my site into your GOG gaming libraries as part of the GOG Preservation Program. Earlier today, the following games have printable big box art added to their extra section and a 3D model of the box can be found there too!
Star Trek: 25th Anniversary (gog.com)
Myst (gog.com)
Armikrog (gog.com)
Hitman: Codname 47 (gog.com)
Descent (gog.com)
Enjoy!
2026-09-02 Huh? Where did the games go? Wait, shouldn't there be over a thousand games here?
Well, there were over a thousand games here, but it wasn't fun living with a bunch of moving boxes blocking the NerdWall and thus I had to say goodbye to some of them. Err.... some as in over a hundred. I know, it's a shame, and yeah, I still got those scans but as I don't own those boxes anymore, their virtual counterpart had to be removed to.
First of all, I thinned out variants followed by game that I don't really have a connection with and a bunch of strategy games, a genre that I'm not really that fond of.
It was tough and quite some work with snapping photos for the local classifieds and shipping them off to a new home, but then again, it was fun too. There's so many friendly collectors out there with unused shelf space and we used the occasion to have a quick chat about games & collecting and in the end, those games might have vanished from my shelf, but they're still bringing joy to other Nerds out there.
That said, I'm at ~890 games right now and thus back at a level that I'm comfortable with. There are no more moving boxes around and while not all games are on display (some being stuffed in the shelves at the bottom), browsing the NerdWall is possible again with ease.
2026-07-31 Paperboxes are back! Ever felt you want to have a teeny-tiny minature big box of your favorite game sitting on your desk? Well, warm-up your printer, grab glue & scissors and get ready to print some boxes because the papercraft feature is back!
2026-07-17 In the Press: "Pour One Out for Physical Media With a Library of Drool-Worthy Golden-Era Game Box Art" Tom Hawking sent me a mail after stumbling upon BigBoxCollection.com and he wrote a neat little blog entry for Gizmondo about it :-)
2026-06-10 Pickup Back home from X party and of course, I've found some games there that just had to be added to my collection.
Speaking of my collection, there's quite a pile to scan building up and, well, there's a big surprise coming up in a couple of weeks
2026-05-05 Pickup Grabbed a copy of Final Doom via local classifieds.
2026-04-23 Pickup Found two packages on our doormat today: some strange keys and (finally) a copy of Pirates Gold \o/
2026-04-13 Pickup Three C64 games arrived today, waiting to be added to the virtual collection
Stoked having Rolling Ronny on my shelf, especially as an update (dubbed Ronny Rollback by v3to) is currently in the works.
2026-04-13 Box art Added some sketches to Diablo II